I first got this about 8 years ago for my PSP. It was one of 3 games that I had, so while it was definitely difficult to get in to, I was kind of forced to either learn how to play it, or come to the conclusion that I had waisted $45 and could only play 2 of my 3 games. So I stuck with it, and I was so incredibly glad that I did. It wound up becoming my second favorite Tactical RPG, right behind XCOM. The amount of depth is mind-blowing. The sheer number of different ways in which you can build your team to fit a multitude of play styles, and the story is amazing. Its what I was hoping for when I had first heard of FF and got into my first game in the series (it was FF6, and while that one didnt really live up to my hopes and expectations, story-wise, FFT:WotL most certainly did, in fact, it wound up surpassing them). Its one of a handful of SPRG titles that I am willing to just dump endless amounts of time in to. These iOS versions (both the SD and HD versions) were a couple of the first Square Enix titles I wound up purchasing after I got my first iPod Touch (a 2nd gen) and iPad (an iPad 2). I had no issues what-so-ever with double dipping in this instance. While it would be nice, Im kind of glad that the iPhone version isnt bulked up in size with a bunch of images we cant use, especially now that I have both 8GB and 16GB touchs that I play this on. I did have a little bit of some issues in the beginning with the controls and camera, but they grew on me after a couple days, and now they feel pretty natural. The option to turn off battle prompts is in the in-game options menu (when its your turn in the first battle, hit cancel, select menu and go to options - its in there - NOT in the main menu options). Other than that... THANK YOU SQUARE, FOR PORTING THIS CLASSIC GAME TO THE IOS PLATFORM!!!! Its simply AMAZING that I can have FFT:WotL on my PHONE! And at half the price I paid for it originally... great stuff!